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Old Oct 03, 2005, 03:01 PM // 15:01   #21
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Quote:
Originally Posted by Savio
I thought the morale applied before items, so it'd be slightly less max energy. I think it'd include Energy Storage though, so it'd be 7 more energy. I haven't played an Ele yet, I'll get around to it...
Morale bonus does not inclue items. I am not sure if Energy Storage is included though, as I play Necro.

If it is included, Morale will give 6 more energy, since decimals get dropped. If not, you get 2 more energy.
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Old Oct 03, 2005, 03:16 PM // 15:16   #22
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I think 1 pip = 1 energy every 3 second

15*3 = 45 seconds until it's negative. You can argue that you can make up the pip with ritual or BiP but if you do that then you'd have to compare it to the original 4 pips to be fair. 4+5=9 vs 3+5=8 which still gives you a negative comparison after 45 seconds.
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Old Oct 03, 2005, 03:36 PM // 15:36   #23
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Quote:
Originally Posted by kamatsu
lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*

Unless there is a staff or wand/rod focii that give more energy than 15/12/15 wand/focii combo.. here's each profession's max energy without moral bonus:

Ranger: 73 energy

Whether or not having those amounts of energy is playable/smart/etc is irrelevant. Thats the max energy possible without moral boost.. Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii...
Hmm... need to find that +40 energy bow I seem to be missing out on.
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Old Oct 03, 2005, 03:40 PM // 15:40   #24
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Quote:
Originally Posted by MSecorsky
Hmm... need to find that +40 energy bow I seem to be missing out on.

Rangers get 73 energy with a Wand + Focus or Staff build....Mainly used for trapping or Beast Mastery as a Bow in both of those situations is pretty useless.
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Old Oct 03, 2005, 03:42 PM // 15:42   #25
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Quote:
Originally Posted by User Name
Rangers get 73 energy with a Wand + Focus or Staff build....Mainly used for trapping or Beast Mastery as a Bow in both of those situations is pretty useless.
Yeah, in trapper mode I use similar... just on the surface seems a bit humorous.
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Old Oct 03, 2005, 03:54 PM // 15:54   #26
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I've gotten people well over 4k HP before. All you need to do is use Symbosis, stack Enchants and have them use Defy Pain and other health boosters.

I wish there was a Symbiosis for Energy.
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Old Oct 03, 2005, 04:04 PM // 16:04   #27
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Quote:
Originally Posted by asdar
I think 1 pip = 1 energy every 3 second

15*3 = 45 seconds until it's negative. You can argue that you can make up the pip with ritual or BiP but if you do that then you'd have to compare it to the original 4 pips to be fair. 4+5=9 vs 3+5=8 which still gives you a negative comparison after 45 seconds.
That makes sense.

I use a 27/-1/30 offhand just to have a larger energy pool on my Necro. You can't control the return from Soul Reaping, so having a larger pool tends to waste less energy. Seems to work out better than a smaller pool with an extra pip.
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Old Oct 03, 2005, 04:07 PM // 16:07   #28
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Quote:
Originally Posted by Catalin Dracul
you can also get foci that have +15 energy -1 regen
I've got a focus somewhere that gives +27 energy and -1 regen, think that might help?
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Old Oct 03, 2005, 04:26 PM // 16:26   #29
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Quote:
Originally Posted by Tijger
I've got a focus somewhere that gives +27 energy and -1 regen, think that might help?
That's pretty much what people mean; in addition to the normal +12 Energy on a max Focus Item, there's the +15/-1 on top of that for a total of +27/-1. But since we know Focii give +12 anyway, we just call them 15/-1's or whatever.

Also to clarify before the Photoshopped screenshots of 10k hp are posted, 10k was a number I made up with some very rough estimates. It's closer to 8600-8700 as I said earlier. There just aren't enough unique Enchants.
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Old Oct 03, 2005, 04:38 PM // 16:38   #30
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'You mean "Elementalist primaries"'

Sorry for my poor grammar, I was tired.

'Lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*'

Sorry, I thought I would try for a realistic project first
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Old Oct 03, 2005, 07:43 PM // 19:43   #31
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I actually successfully run a build that, with 10% boost, is at 120 energy when on weapon switch. Considering that Ether Renewal can (even nerfed) fill up nearly that much in one cycle (hint: there's still a 1/4 second cast, no recharge spell out there!), it's useful sometimes for me to drain myself dry, then weapon switch, cast Renewal with the juice from the +15/-1's, and then fill back up.

Teammates get amused when they see:

Galen Vitagenere: I have Mind Wrack on me!
Galen Vitagenere: I have Wither on me!
Galen Vitagenere: My Energy is 120 of 120.

in teamchat.
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Old Oct 05, 2005, 03:31 AM // 03:31   #32
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Quote:
Originally Posted by Savio
But I digress. Asplode, I thought the morale applied before items, so it'd be slightly less max energy. I think it'd include Energy Storage though, so it'd be 7 more energy. I haven't played an Ele yet, I'll get around to it...
Quote:
Originally Posted by Carinae Dragonblood
Morale bonus does not inclue items. I am not sure if Energy Storage is included though, as I play Necro.If it is included, Morale will give 6 more energy, since decimals get dropped. If not, you get 2 more energy.
Energy Storage is counted towards Moral boost - thus at +10% morale and 16 in ES the Elementalist will get +6 energy from Morale (or +7 if GW rounds up, but I don't believe it does). Thus 126 energy is the absolute highest possible energy that a player can get in the game currently.
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Old Oct 05, 2005, 03:45 AM // 03:45   #33
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Is there not an ES rune?
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Old Oct 05, 2005, 04:42 AM // 04:42   #34
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Crowskie - thats how you get 16 in ES

+1 ES from headgear
+3 ES from Superior Rune of Energy Storage
12 Energy Storage Attribute.

12+1+3 = 16
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Old Oct 05, 2005, 05:03 AM // 05:03   #35
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I was thinking 16 was where you maxed out with points I guess... lol
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Old Oct 06, 2005, 06:41 AM // 06:41   #36
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the +15/-1 set should only be used as a switch. Start out with your regular gear, and switch to both items when you hit 0 energy. The items just store away an extra 30 . So no point in having them equipped above 0-5 energy. Some people seem to not know that. The 45s become moot if you only use the items as a swap-in.
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